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Skill System

Skill System

Forum post

Bring progression to your Server with a flexible skill system that supports dynamic customization and GTA's Built-In Support. Easily register new skills via config or exports, with automatically sorting categories and a Optimised User Interface.  Optimized for minimal performance impact (0.00-0.01ms) and an optimised server-side resmon.

Dependencies:

  • oxmysql
  • ox_lib
  • Framework: ESX, QBOX, QBCore, OX_CORE, or Standalone

Protected by Cfx.re's escrow system.

£24.30

£27.00 -10%

Version

Or get every script with Slate+ All 5 premium scripts, new releases on day one — cancel anytime. from £36.00/mo

Used by 84 servers

Enjoyed by 504 players

Requirements

Frameworks

Dependencies

Skill trees, not counters

Skill trees, not counters

Progression is structured: branches, prerequisites and perks — not a bare number going up.

  • Configurable trees per activity or job
  • Perks unlock real gameplay effects via exports
  • Prestige/reset support built in
XP from anything

XP from anything

Hook any resource into progression with one export call.

  • Simple grant-XP export for third-party scripts
  • Anti-abuse rate limits server-side
  • Multipliers for events and boosts
Players see the grind pay off

Players see the grind pay off

Clean UI for levels, next unlocks and recent gains.

  • Level-up toasts and milestone rewards
  • Skill overview with progress per branch
  • Leaderboards per skill (optional)

Stuck or curious? Everything is documented — and support is one Discord message away.

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