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Fuel System

Fuel System

Forum post

Bring progression to your Server with a flexible skill system that supports dynamic customization and GTA's Built-In Support. Easily register new skills via config or exports, with automatically sorting categories and a Optimised User Interface.  Optimized for minimal performance impact (0.00-0.01ms) and an optimised server-side resmon.

Dependencies:

  • oxmysql
  • ox_lib
  • Framework: ESX, QBOX, QBCore, OX_CORE, or Standalone

Protected by Cfx.re's escrow system.

£60.30

£67.00 -10%

Version

Or get every script with Slate+ All 5 premium scripts, new releases on day one — cancel anytime. from £36.00/mo

Used by 40 servers

Enjoyed by 280 players

Requirements

Frameworks

Dependencies

Player-owned stations

Player-owned stations

Stations are businesses: owners set prices, stock sells down, profits pay out.

  • Purchasable stations with margins
  • Dynamic pricing per station
  • Restock logistics (optional trucking hook)
Consumption that feels right

Consumption that feels right

Idle, cruise and full-throttle all burn differently — per vehicle class.

  • Class-based consumption curves
  • Driving-style multipliers
  • Low-fuel warnings and limp mode
Electric included

Electric included

EV chargers with their own pricing and charge curves — no extra script.

  • Charger props and zones
  • kWh pricing separate from petrol
  • Per-vehicle EV overrides

Stuck or curious? Everything is documented — and support is one Discord message away.

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