Fuel System
Bring progression to your Server with a flexible skill system that supports dynamic customization and GTA's Built-In Support. Easily register new skills via config or exports, with automatically sorting categories and a Optimised User Interface. Optimized for minimal performance impact (0.00-0.01ms) and an optimised server-side resmon.
Dependencies:
- oxmysql
- ox_lib
- Framework: ESX, QBOX, QBCore, OX_CORE, or Standalone
Protected by Cfx.re's escrow system.
£60.30
Version
Used by 40 servers
Enjoyed by 280 players
Requirements
Frameworks
Dependencies
Player-owned stations
Stations are businesses: owners set prices, stock sells down, profits pay out.
- Purchasable stations with margins
- Dynamic pricing per station
- Restock logistics (optional trucking hook)
Consumption that feels right
Idle, cruise and full-throttle all burn differently — per vehicle class.
- Class-based consumption curves
- Driving-style multipliers
- Low-fuel warnings and limp mode
Electric included
EV chargers with their own pricing and charge curves — no extra script.
- Charger props and zones
- kWh pricing separate from petrol
- Per-vehicle EV overrides
Stuck or curious? Everything is documented — and support is one Discord message away.
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Character progression that players grind for: XP, levels, perks and skill trees across every activity.
ox_lib